• Version of the Spatial Audio Designer for creating 3D mixes via headphones / stereo output
• For applications such as film and game dubbing, sound design, contemporary music productions, 360/VR/AR, broadcast and installations
• Binaural headphone simulation of actually measured recording studios in the field of mastering, OB vans, music production Dub Stages, planetariums/full domes, etc.
• Support of all common 2D audio formats such as stereo, 5.1, etc.
• Support of all current and upcoming 3D formats like IMAX, 2+2+2+2, Dolby Atmos, MPEG-H, Auro-3D, DTS:X and 22.2
• MPEG-H authoring and export functions
• Virtual buses enable simultaneous mixes in different formats
• Configurable Dolby Atmos bedchannel array
• Unlimited number of usable source signals
• Independent of the bus routing of the host software
• Import of DAW automation data
• Sending and receiving OSC
• Send module with panner
• Object-based export
• Offline rendering of object-based exports to any channel format
• Adoption of host track name in various DAWs
• Scalable user interface with foldable areas
• License for 2 places or alternatively a USB stick